Here is the basic info on how our
sim functions and some general rules. Please read this message carefully. You
might want to keep it for reference. Some of it is really obvious or may seem a
little stressed, but believe me, even the simplest of these guidelines have been
broken enough times to warrant this letter :) If you're familiar with
these kind of game rules from your previous experience, just look for the
differences that make them Dallas-specific and add them to your repertoire.
Please send all posts non-html, some of our players' email programs are not able
to receive html messages.
There is a minimum posting requirement of one post per week on the Dallas. If
you need to be excused from posting for any reason, send a message asking
to be excused for whatever length of time you need. **Please note, if you do not
tell us that you are unable to post and we do not hear from you in four weeks
you will be removed from the sim.**
We award promotions based on a system of points given to your quality and
quantity of posts. Look at the Ranks and Promotions page for details. We also award medals
for special character and player performance. Again, see the site for details about these awards
The following is a log that is a blazingly
painful example of what NOT to do as a writer aboard this ship:
"I hope I find something today." says Doug.
-- Activating log --
"This had better be good." sas the crewman
-- Log scolls through--
"Drats nothing in that." exclaims Doug Jackson.
--20 minutes later, Doug's Quarter's--
"That did not accomplish any thing." says Doug
"Computer, can I have some Creme Brulee Ristretto." asks Crewman
Doug goes over to a chair and sits down.
"We will never accomplish anything without information." says the
crewman. "Well I better get some rest."
The Dallas is an R rated sim.
Posts with adult content and language are allowed, not required. The rating was
adopted to reflect the mature nature of our simmers and our writing, meaning
that our characters deal with adult situations and issues which sometimes
include sex and violence. It is our hope that "R rated" material is
used with taste. It's rated R not XXX :)
The chain of command is as follows: GM, AGM, department heads, officers.
Subplots and actions by your character that will affect the mainplot must be
cleared. Everyone's ideas and input are welcomed but, like a ship, in order to
keep everything running smoothly we all have to follow the chain of command.
First bring your questions (concerning whether an idea will affect the main plot
or your department) to your department head. If necessary your dept. head will
consult the plotmeister. This is to insure that the main plot stays on course.
Please contact your department head for more details, to find out how to contact
them, consult the Crew Roster.
The Endeavour is different from many Star Trek sims in that we do not make
references to the any of the series or movies. Posts including any character or
vessel from the series or movies will not be accepted. If you feel the need for
a special exception, consult the plotmeister.
This sim thrives on Joint logs. I find them to be the most fun to write. If you
would like to write something that has another player-character involved, you
need to write to them and get their permission or ask to write a joint log with
them, sending the log back and forth until it's complete. **I can't stress this
enough: NEVER WRITE FOR ANOTHER PC WITHOUT CONSULTING THEM**
Sometimes there is a need to create Non-player-characters or NPCs. The posting
requirement does not apply to them, but they can be used whenever you want. We
have some NPC's that are used by many people on the ship and others that are
"owned" by one player who controls them. NPC's can fill in for needed
roles in your posts that don't require a player character or they can become
distinct personalities that are used frequently.
Here are a few formats that we use:
In the subject line of each post please write-
Dallas: Current Chapter
This is very important. Please keep up to date on the chapters and use the
subject field for this purpose only. It's extremely useful to our webmaster and
to players on more than one sim.
Concernig the Stardates system that is utilized here at the Dallas.
Since the SIM will run in 2377, that first 3 digits of the Stardate will be 544. The next 2 digits refer
to the month the Stardate refers to. Then a point and then the day of the month.
June 12th, 2374 = Stardate 54106.12
December 31st, 2376 = Stardate 54312.31
May 1st, 2377 = Stardate 54405.1
Please keep to this system as this will make the Archives of the Dallas a lot more coherent.
At the beginning of each log, please
include a heading-
by Your name and/or Character name
Stardate *****.*, Time
=== Rank (optional) Character Name, Setting ===
Body of log
"The Cat in the Hat"
By Dr. Seuss
Stardate 54410.5, 15h30
=== Dr. Seuss, sickbay ===
If you need to write an Out of
Character Communication please use brackets and/or OCC-
(And in the subject line if it's an entire OCC message-Dallas: OCC)
We like to try and keep ship-wide OCC's to a minimum. Usually they are reserved
for important information the entire ship needs to hear. If you see an OCC from
any member of the administration i.e. GM, it's something to pay attention
The SIM's GM is there for
the players and he is approachable for any needs a player might have.
Questions pertaining to plot, continuity, suggestions, and the occasional
problems can be brought to either the GM or the AGM, dedicated to
do everything they can to make the Dallas the best SIM out there.
Jan Vermeulen (firstname.lastname@example.org)
Assistant Game Master:
Koen Ven (email@example.com)